![]() Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc). If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. ![]() So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. And that the sight is calibrated for a ship moving at 20 knots. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. 1 Posted JWhat are some good aiming reticles which are correctly scaled to distance/time (seconds) ratio NDA JinxedKatajainen Rear Admiral Alpha Tester 1,340 6,193 posts 4,955 battles Location: Massachusetts, USA - Report post 2 Posted JAll of the static ones are as far as I know. You need to play a total of 1 battles to post in this section.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |